Lessons Learned from Characters I Love

Writing Advice

You know, I feel like it’s a great time to gush about some lovely characters from some lovely properties that I love. Ya know?

I enjoy a variety of media and that’ll be represented here. If you haven’t ingested any of this delightful content, I cannot recommend anything more than these shows, movies, and books. 

**A note for the format: I am going to talk extensively about the first character. The other discussions will be considerably shorter.

I’m going to split this into several posts This week, I’m going to talk all about some awesome ladies! 

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Toph Beifong [Avatar: the Last Airbender] 

What can I say that hasn’t already been said? Toph is the total package. In a show of fantastic characters, it was difficult to say ‘let me just pick the best one’ because each character feels so real. How do you compare these very diverse personalities, skills, traits, and dynamics? Because of the interconnectivity of all the characters, I struggle to identify favorites. But I wanted to talk about Toph for a very specific reason:

Toph receives one of the flattest arcs of the show. There are characters with a fraction of the screentime go through massive, compelling changes. And that’s the reason I want to talk about her here. A lot of you authors out there — myself included — have spent a lot of time learning from pros. I know that I’ve done a fair amount of research looking into what makes compelling characters, and, while there are cases like Indiana Jones where the ‘flat arc’ is perfectly acceptable, it is often suggested that the best way to convince your audience to latch onto a character is through a beautiful, symbolic arc. Yet here we are. 

One of the greatest things about Toph is the way this minimalistic arc plays into her character. When we first meet her, she is confident, powerful, stubborn, unyielding; she is the perfect foil for our MC, Aang. She embodies everything he needs to learn from her. She is an earthbender through and through. And to strip her of those traits would lessen the impact that she has on Team Avatar as a whole. Her minor arc centers around the slow-growing appreciation for authority, and it is just enough to ground her as a realistic person — a child who is still growing and learning. 

Of course, one of the best things about Toph is her blindness. I’m sure you writers out there have been warned against ‘writing a token ___ character’ to fill a diversity quota. Readers of the world are begging –demanding– diversity. And rightfully so. The world is full of a menagerie of people, yet the basic character template is ‘straight, white, able-bodied male until distinguished otherwise.’ That is a tragedy. Therefore, the response to this is to include one ‘checkmark’ character. Because that will satisfy fans. One character of color. One LGBT character. One character with a mental or physical disability. Bonus points if you lump several characteristics into one — a black female, wheelchair bound, who likes girls because lesbians can be hot. What a great idea. If you don’t understand sarcasm, understand I do not agree with this method. 

So what does that have to do with Toph? Her blindness is not used as a way to fill a quota. Her blindness is so well integrated into the world and her character. Why is she the most incredible earthbender? Because she can’t see, she developed an ability (that makes sense in-universe) that shows her what is happening. Want added drama in more mundane activities? Toph can’t see anything when they travel by sky bison. Need a way for Team Avatar to know they’re being pursued? Toph can feel people coming long before they’re close enough to attack. She isn’t a one-trick-pony. She is integrated into the story in every way. Without Toph and her blindness, the story could not happen the way it did. 

Asami Sato [The Legend of Korra] 

Originally, this slot was taken by Megara from Disney’s Hercules, but Asami hits all of the same points plus a few extras. When we first meet Asami, she’s the pretty romantic rival to Korra. She gets a standard meet-cute with their current shared-love interest, Mako, and sweeps him away to a world of wealth he’d never known before. Another show might take this opportunity to tell the audience they should be rooting for Korra and Mako to end up dating because Korra is the MC. The writers could have made Asami unlikable in a dozen different ways. She could’ve been snobby, dumb, petty, manipulative, unfaithful… Shoot, they gave her two chances to oppose Korra — once when Mako and Korra kissed and again when her Equalist father asked her to turn against Team Avatar. 

Legend of Korra has its faults, but I think they really wrote a beautiful character in Asami. She is level-headed and kind. She is hard-working and smart. She is independent. Oh, and did I mention, she is a non-bender? She is at a disadvantage in a straight fight, yet holds her own. And in a world where the market is overflowing with ‘strong women’ who look just like Korra, Asami is a great reminder that strong women come in all shapes and sizes. She wears heels and makeup and her hair is always perfect. She is soft-spoken but unwilling to be plowed over. She has strong emotional reactions — something Korra also offers in a way I appreciate. Asami is just a joy. The writers took a character who I assumed I would dislike, and they let her become one of my favorite characters in the show. 

Anastasia Romanov [Anastasia] 

It’s finally time to talk about one of my favorite animated movies out there. Our title character, Anastasia, is loosely based on the real life Russian Revolution in which Czar Nicholas ii is overthrown, and he and his whole family is killed. The following circumstances lead to a series of conspiracies that one of the daughters survived. Of course, that daughter was the inspiration for this magical, musical, happily-ever-after adaptation of the real-life events. 

So let’s actually talk about the movie. Because of the magic of amnesia, our grand duchess ends up in an orphanage at the age of 8 with no idea who she is or where she came from. Nothing aside from a locket that convinces her to go to Paris. We are shown that she is loved by her fellow orphans while butting heads with authoritarian figures. She is shown to be a bit aloof as she continues to show a strong will that favors that of royal privilege. This very fitting personality trait sets her up for fantastic banter and push-and-pull relationships with the headstrong Dimitri who helps her travel from Russia to France. 

I adore the character of Anastasia because she is so perfectly balanced. She is kind but proud. She has no intention to be run over. She is determined but unsure in herself. She has serious doubts that the path she is pursuing leads anywhere. I am a sucker for a snarky character who is stubborn and sassy while hiding a fear of the unknown. 

Next week, I’m going to talk about some of my favorite boys in fiction. I hope to see you all then!

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Stay Safe, 

Rena Grace

Comparing Group Dynamics

Writing Advice

As a piggy-back to last week’s blog, let’s talk about more team dynamics. Just like in part one, I’m going to be using some basic tropes of the five-man-band to make these comparisons. As a refresher, the five-man-band is a tried-and-true method of team building that helps authors build a balanced team. The basic players are as follows: To start, you have the Leader, who does exactly what you’d expect — lead. Next up is the Lancer. This character is the right-hand-man of the group; they tend to be the closest to the protagonist, and often poses the most internal conflict of everyone — though that’s not necessary. There are a lot of flavors to Lancers: the best friend, the almost-as-good rival, the cranky loner, the literary foil (we’ll talk more about that in a bit.) Next, you have the Heart, the emotional center of the group; the big guy, the group’s muscle; and the smart guy, the group’s brain. As we talked about last week, the most interesting team members often have complex and unique relationships within themselves as well as with each other. Though, as you’ll see today, there are examples of simple teams done really well.

Before we jump in, let’s talk a little about the Literary Foils. Typically referring for single characters, a literary foil is something that uses opposite characteristics to highlight features of your protagonist. Selfless Leader? Greedy Lancer? That’s a foil. The differences highlight important traits. I’m going to be using this literary device on a group scale to talk about how some of our favorite teams stack up to their in-universe counterparts. 

Aang, Katara, Sokka, Toph, Zuko VS Azula, Zuko, Mai, Tai Li

Let’s start with one of the hottest topics in the world right now: Avatar. Among so much more, Avatar the Last Airbender has an amazing team dynamic, but it also has an incredible foil team. 

this is your spoiler warning. I will be giving specific examples that will spoil character arcs.

Starting out with our favorite pacifist monk; Aang is in a subcategory of leader, being a “chosen one” of sorts. While he is kind and loving, the role of the Heart would probably go to Katara. She fulfills the Heart role in a very motherly way. Her brother Sokka — the self-proclaimed “idea guy” — plays the role of the Smart guy, with Toph as the Big Guy in a small package. 

In comparison, the ladies of the Fire Nation work in a much different way. Azula, in all her terror, is a powerhouse in this trope. She takes up three of the five roles as the Leader, Big Guy, and Smart Guy. She always has a plan, and it is at least three steps ahead of anyone else. And in terms of pure power, skill, and talent, the princess is on a completely different plane. This sets up a super interesting dynamic for the rest of the group. While Tai Li is a very traditional Heart — soft and kind and vulnerable — I would argue that Mai Is as well. Mai is in a constant state of emotional shut-down, though she is far from un-feeling. I would call her an anti-Heart or a hidden-Heart. The way the writers chose to use Mai and Tai Li as foils to each other furthered Azula’s separation from them.

Notice how, holistically, Team Avatar’s spread is infinitely more balanced than Azula’s. We see that once the Hearts of her group leave, you see the princess incapable of making coherent plans or applying her strength effectively. While Team Avatar does struggle when Sokka is high on cactus juice or before they have the brute strength and power of will Toph brings, they don’t crumble under their own weight the same way Azula does.

Now, you may have noticed I saved our favorite cranky, honor-obsessed enigma for last. I thought it would make the most sense as we get to see him as part of both groups and by himself. Zuko is a great example of the almost-as-good rival on both teams, and this works to his benefit as a stand-alone character. Since he was little, you see his technical skills paling in comparison to his sisters; “she was born lucky, he was lucky to be born.” Once he joins team Azula as teenagers, he takes up the implied role of Lancer. Being the only other bender puts him in direct comparison with his sister in the way the other girls aren’t; this comparison reinforces that he is still only second best. As a further foil to his sister, he portrays another level of what it means to be a Heart. He is the midpoint between Mai and Tai Li, internalizing all of his negative feelings like Mai but is much more open to expressing them like Tai Li. 

Any time he is by himself, Zuko demonstrates all three characteristics of the group (Leader and Lancer are a bit redundant in solo situations) as seen in the episode “Zuko Alone.” He is smart enough to stay alive, stay under the radar, and keep out of trouble for the most part. He kind and loving in the way he takes care of the Earth Village family. And he is strong and capable when he defends them from the power-hungry soldiers. It’s common for the “loner” variant of the Lancer to have a well rounded skillset but not good enough to remain a solo act for too long.

Once aligned with Team Avatar, you see him in the full role of a Lancer. He equalizes the team, adding the last bit of balance they were missing. Literally, he is the last element needed, giving him an element of the Big Guy. His knowledge of the Fire Lord and Fire Nation gives him an element of the Smart Guy. And his willingness to help each member of the Team accomplish some goal — some even finding closure on their character arcs. He also fills in the important role of in-team tension. While it’s great for teams to get along, things won’t be great always. Sometimes you have to allow your arch-nemesis onto your team to teach you firebending. Zuko was brought on after months of opposing Team Avatar, and each had an additional, personal reason to mistrust him. But this mistrust lead to the vital episodes that Zuko spent helping each team member with a personal task.

You can see how, while Team Avatar has very simple, straightforward alignments, they are foiled by their most intense, highly-complex rivals. Zuko’s inclusion in both groups highlights just how different the dynamics work. 

Kirk + Spock + Bones VS Future Generations

Live Long and Prosper, my dudes. Through sixty years and almost ten series, Star Trek is a great example of how diverse these five-man-bands can really be.

The original show gave us one of the earliest dream-teams on television. While you could argue to fit additional members in the additional slots, no one beyond our original three (Kirk, Spock, & Bones) really have much impact on the team’s makeup. It might be slightly different in the new movie adaptation, but I’m sure the premise is similar. Captain Kirk is, by rank the leader. In great 60’s fashion, he is the most charming, the most charismatic, the best at whatever the episode needs. Like Our Harry Potter example last week, he is a relatively simple character, leaving the nuance to his closest friends. Spock, his Lancer, fills in both the roles of Smart Guy (the logical mind of the expedition, as well as the most familiar species with space travel) and the Strong Guy (again, because his species is innately stronger than the human race.) Bones, as a doctor who works under a moral code, is the Heart; his medical knowledge also gives him some Smart Guy characteristics, allowing Captain Kirk to simply exist, supported by his colleagues.

Decades later, The Next Generation breaks down the players into the one-a-piece method of the trope. Captain Picard is again our Leader. Ryker, the second in command, is our Lancer. Dianna is an emphatic therapist, making her our Heart. Warf, a Klingon warrior, is our Big Guy. Data is an android, filling in the role as Smart Guy. This is the simplest way to set up a team. Everyone has pretty clear roles, and there is hardly any significant overlap. If you’ve seen the series, you know that the simple setup works for this story, allowing more focus on plot than characters. TNG focuses largely on creative worldbuilding, vast adventures, and unique scenarios. There was no need to over-complicate things by splitting the focus evenly between plot and characters.

Another couple decades pass, and we get our next great run in the series Voyager. In stark contrast to The Next Generation’s plot-driven story, Voyager feels almost completely character driven. We, again, start simple with Captain Janeway as the Leader. Chakotay is the second in command and plays the Lancer, as well as a fairly spiritual version of the Heart. Pretty straightforward. In this generation, I consider the technology to be the main “Big Guy” as it does a lot of the plot-driven heavy lifting. That leaves us with a really interesting setup for the role of Smart Guy. B’Elanna is far-and-above the best engineers; The Doctor is a hologram with access to an infinite amount of data with no limit on mental capacity like humans; Seven-of-Nine is a Borg — a species that thrives on accumulated knowledge from other civilizations galaxy-wide — so she knows more about the universe than the rest of the crew combined.  In a story like Star Trek, it is important to have a wide range of knowledge on your team at any time. This setup puts a strong focus on the internal conflicts of the show, minimizing the need for physically strong characters. The writers devote a lot of time to problem solving, both academic and emotional; they even give Janeway a handful of episodes to explore the relationship between leading and taking care of one’s emotional state.

Each generation has its own take on power and skill distribution. I’d say that Star Trek’s only baseline consistency is actually in their Leader characters. They are generally only that: the Leader. As with many main protagonists, they are well-rounded in everything, while other characters take up specific support roles for each trope. Obviously, with such large casts, each person can bring something a little different to the table to balance out the mix. It’s important to consider how each character is vital to the success of the team. How would your team work without any one primary member? If the team would function fine, maybe reconsider that character’s value in your story. 

There is no one-size-fits-all mold for any team. In fact, that nuance is what makes readers want to keep engaging. It is important to look at your story and decide how nuanced your team needs to be to fully benefit the story. An awesome skill/power dynamic is an easy point of interest for your reader to latch onto, but it isn’t always necessary to every story. Using tropes like the five-man-band makes your characters easier to understand and remember, even if your reader has never had the trope explained to them. While it isn’t the only way to work, it is an effective method to consider. The biggest benefit is the versatility and variety you can get while staying in this format. It keeps your team in check without taking away the freedom you have as an author. The possibilities are endless!

That’s all for this week. Next Monday, I’m considering annotating the team I built in my current WIP, Tales of Drynic. If you’d be interested in seeing that analysis, I’d love it if you left a comment down below!

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Stay Safe!

Rena Grace

The World of Magic Systems

Writing Advice

Magic Systems are one of my favorite things to read and the thing I’m most passionate to write about. So I’m going to talk through four completely different ways creators use Magic Systems WELL.

Before we get started, I want to lay some terminology groundwork:

Magic in fiction can be almost anything that makes your world unusual. It doesn’t have to be cut-and-dry “a wizard waved a wand.” But whatever it is, I believe some rules should exist to govern it. 

Soft Magic is the loosest form of magic. In its most extreme form, the author may know of rules that guide it, but the reader is left in a vast plane of limitless creativity. Soft magic systems make it easy to continue to “power-up” the characters almost unlimitedly with minimal backlash. Audiences know going in that there was more to this power that they didn’t understand.

Hard Magic, on the other hand, is completely governed by rules. Even if the reader doesn’t have them all, the author knows the exact limits of the power and the reader has a fair idea. The hardest of magic systems keep an impossibly tight grip on their magic so that it works as rigidly as the laws of our world.

Power Creep is the bane of my personal existence. Essentially, it lets the characters continuously surpass the “maximum” over and over again against the laws of the in-universe magic. I do not enjoy watching a character become the “best ever, the end” just because the story says so. Power Creep is most notorious in anime or long-running series where the author is constantly raising the physical stakes — often ignoring internal struggles as a way to engage audiences. Power Creep is easier to fall into in a Soft Magic system where the rules are loose anyway. And while an audience might forgive it for a while, there is a reason that I recognize Dragon Ball Z memes, despite never watching the show. 

Most magic systems exist on a sliding scale between hard and soft systems — and both can be plagued by power creep if not careful. I’ll tell you now that I have an undying love for hard magic systems and consistent consequences. I want to know what cost the magic has and the toll it takes on the user. As with all stories, the magic of the worlds mentioned below affects how the story plays out. BUT I will be discussing strengths based on magic alone not the complete “package.” Anyway, with that set up, let’s jump into these examples.

Harry Potter and the Semi-Soft System

No one is surprised to see this here, but that’s because it’s almost universally seen as an iconic and fairly well-done magic system. I love fantastical realism, and the use of the soft magic system really works here because the premise is about expanding your view of your current world. There are rules that exist — only wizards can use magic, magic seems largely hereditary, and you need a wand to use it — but the world implies there is no limit to what a wizard could seek out to learn. Despite having a softer magic system, I never felt terribly jarred by any character’s ability, not even Harry. Some people had talents in some areas, others in others, and others were Dumbledore. But even the vast power of these super-wizards felt set up and earned. Part of the success of the series can be accredited to the step-by-step view of the learning process. Few things were natural to our main cast. We see where each succeeds and where each fails which feels realistic!

Avatar: Rules of the Last Airbender

Our hard-magic example is not only incredible — but incredibly topical. The premise is beautifully clean and simple: some people move water, some earth, some fire, some air, and some nothing. But one person, repeatedly reincarnated, can mess with all four of the elements at the same time. Perfect, easy to describe, clean, hard magic. From this base premise, softer principles are derived without leaving their lane. Waterbenders can manipulate water wherever it is, earthbenders can manipulate the impurities in metal, and firebenders –innately tied to manipulating energy– can produce concentrated fire as electricity. Aside from a single mix-up concerning what element lava would be considered, the Avatar universe is consistent and believable. It’s enhanced by the part bending plays in worldbuilding, and the part different fighting styles direct how each element moves through stances and forms. More strongly than in Harry Potter, we start to see a consequence specific to using the power in the form of physical exhaustion. If Harry is winded, it’s not from casting wingardium leviosa for too long; chances are, he was running, and that poor boy doesn’t do a lot of cardio. Yet Aang often shows signs of exhaustion after lifting a large rock or concentrating really hard on controlling a flame… On top of not doing enough cardio.

Star Trek: Wrath of Not Seeming Magical

I purposefully chose this futuristic society over its more popular counterpart because it doesn’t feel as inherently magical as something called “the force.” However, there’s a reason “sci-fi / fantasy” get bunched together, and this is a great example of it. Star Trek — and a newer take produced by Fox called The Orville — use technology as the magic. Occasionally, an episode may feature an inherently magical species (the Q is a great example in The Next Generation), but the show is always stolen by the different inventions that make the series possible. Their ships move faster than the speed of light; their tricorders can analyze and instantly tell vital information about people and places; their replicators literally materialize anything they have data on. That all feels very magical to me. Sci-fi does a great job convincing readers that their soft magic system is a hard magic system. All a writer has to do is yada-yada some science-y reason something exists, and — poof — there it is. Yet, it’s that claim that “this is science” that makes it seem like it’s governed by rules. 

Mistborn: The Series I Don’t Joke on Because it’s THAT Good

This might be a new one for those most familiar with visual media, but let me tell you: the Mistborn Series is everything I want out of a magic system. Brandon Sanderson is in no rush to explain the way the system works. He gives you pieces and parts over three whole books, implying in book one that everything fits into a strict set of rules. And it does. Unlike the previous three examples, the Mistborn series keeps almost everything obscured. It gives hints and ideas of what is to come, but the audience learns everything about this incredibly unique magic system with a group that is trying to figure out the extents for the first time. Everything you need to know is scattered throughout the books, including in mysterious journal entries that precede every chapter, but the reader has no idea what it means. Every time something new clicks, it is incredibly satisfying — like finding money in your pocket.

Overall there are hundreds of right ways to do a magic system. Recognize that many people many different things. As I mentioned earlier, the magic system in Dragon Ball Z is not at all what I’m interested in reading, but if you do a Google search for “top anime of all time,” you better believe it’ll show up. Write the magic system you want to see, but if I could give any advice, I would recommend considering exactly what your magic can and can’t  do.

I’ll see you all next Monday!

Stay Safe!

Rena Grace